Montage of children's books. Text reads "Children's Lit Mentor Texts"          Metal truss bridge. Text reads: Building a Bridge to Computer Science with Children's Literature

Sheryl Roberts, Vaughn Elementary and Michelle Dunphy, Fitzgerald Elementary presented papers at the Virginia Conference for Children's Engineering and the Virginia Society for Technology in Education.  The title of their presentation was Building a Bridge to Technology using Children's Literature. Both Unplugged and Plugged Activities were shared to help teachers use children's picture books in teaching ISTE and Virginia's Computer Science SOLs.  Examples of implementation were shared for K-3 and 4-5 and a spreadsheet of Children's books with and ready to use activities were also included.

Full STEAM Ahead
 The STEAM COACH, Kaitlin Chidester and Instructional Technology Coach, Nikki Jones collaborated to bring Computer Science Education week to Chris Yung Elementary! K-1st grade in person students programmed Go Robot Mice while virtual students worked with a web-based bee-bot simulator! 2nd and 3rd grade students continued to learn block coding and are working through a course on Code.Org. 4th and 5th grade students were challenged to make an impact on the ocean as a Coral Reef Cleanup Crew using the Vex Robotics website! They culminated the week with a Whole School Code party where students in K-5 completed the Hour of Code Dance Party!


  Hour of Code logoBegun as an introduction to computer science, this now yearly event, held during Computer Science Education Week each December, has become a worldwide effort to celebrate the field of computer science. Students throughout PWCS enjoy participating in a variety of Hour of Code events. Hour of Code


Digital Learning Day logoStarted as a way to spread innovative practices that are taking place in classrooms and in out-of-school programs across the country, Digital Learning Day provides a powerful venue for educators to highlight great teaching practices that are improving student learning outcomes. Not about the technology, Digital Learning Day is about the learning! Digital Learning Day


Full STEAM Ahead Kaitlin Chidester, STEAM Coach and Nikki Jones, Instructional Technology Coach led a 10-Day Creativity Challenge at Chris Yung using Flipgrid. Students were challenged each day with a new topic that inspired them to create. Through Flipgrid students were able to collaborate and communicate with each other's responses. Creativity challenges included Chrome Music Lab, engineering a tall tower, marble mazes, squiggle drawings, presidential interviews and other activities that inspired creativity from a variety of genres both on and offline. To keep the momentum of creativity and critical thinking going at CYES they are issuing weekly challenges for their K-5 students!


Girls who Code logoGirls who code seeks to close the gender gap in technology and build the largest pipeline of future female engineers in the United States. They offer learning opportunities to deepen computer science skills and confidence; create clear pathways from school into the computing workforce; build a support of peers and role models who help students persist and succeed! Programs for 6th -12th graders include after school clubs, specialized summer courses and summer programs where 10-11th grade girls learn coding and get exposure to tech jobs. Girls Who Code